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@@ -1,3 +1,23 @@
# Yuuki-Cogs
Custom Cog Repo for the Red Discord bot
Custom Cogs for the Red Discord bot
## Installation
```
[p]repo add Yuuki-Cogs https://github.com/YuukiEatsYou/Yuuki-Cogs
```
```
[p]cog install [Cog-Name]
```
## Overview
| Name | Description | Finished? |
| :------------------- | :----------: | :----------: |
| Referral | Get rewarded for inviting new members! | ✅ |
| Kys | Tell the Bot to kys | ✅ |
| Shop | Custom shop system including user marketplace | ✅ |
| Tutorial | Displays a tutorial specific to my server. Fork to customize | ✅ |
| RPG | Turn based combat game | ❌ |
| Word Filter | Automatically delete messages containing certain words | ✅ |
| Battlepass | Daily Rewards for Battlepass owners | ✅ |
| Lottery | A lottery system | ✅ |

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from .battlepass import BattlePass
async def setup(bot):
await bot.add_cog(BattlePass(bot))

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import discord
import asyncio
from datetime import datetime, timedelta
from dateutil.parser import parse
from redbot.core import commands, Config, bank
from typing import Literal
class BattlePass(commands.Cog):
"""Battle Pass system for daily rewards"""
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=987654321)
default_global = {
"price": 5000,
"rewards": {}
}
default_user = {
"battle_pass": {
"active": False,
"purchase_date": None,
"last_claim": None,
"days_claimed": 0
}
}
self.config.register_global(**default_global)
self.config.register_user(**default_user)
async def get_currency_name(self, ctx):
"""Get currency name for the guild"""
return await bank.get_currency_name(ctx.guild)
async def get_shop_cog(self):
"""Get the shop cog instance"""
return self.bot.get_cog("ShopSystem")
@commands.group()
async def battlepass(self, ctx):
"""Battle Pass commands"""
pass
@battlepass.command(name="buy")
async def battlepass_buy(self, ctx):
"""Purchase the Battle Pass"""
async with self.config.user(ctx.author).battle_pass() as bp:
if bp["active"]:
return await ctx.send("❌ You already have an active Battle Pass!")
price = await self.config.price()
currency_name = await self.get_currency_name(ctx)
if await bank.get_balance(ctx.author) < price:
return await ctx.send(
f"❌ You need {price} {currency_name} to buy the Battle Pass!"
)
await bank.withdraw_credits(ctx.author, price)
bp["active"] = True
bp["purchase_date"] = datetime.utcnow().isoformat()
bp["last_claim"] = None
bp["days_claimed"] = 0
await ctx.send(
f"✅ Successfully purchased the Battle Pass for {price} {currency_name}!\n"
"Use `!battlepass claim` to claim your first reward."
)
@battlepass.command(name="claim")
async def battlepass_claim(self, ctx):
"""Claim your daily Battle Pass reward"""
async with self.config.user(ctx.author).battle_pass() as bp:
# Check if active
if not bp["active"]:
return await ctx.send("❌ You don't have an active Battle Pass!")
# Check if expired
purchase_date = parse(bp["purchase_date"])
if (datetime.utcnow() - purchase_date).days >= 30:
bp["active"] = False
return await ctx.send("❌ Your Battle Pass has expired!")
# Check cooldown
last_claim = parse(bp["last_claim"]) if bp["last_claim"] else None
if last_claim and (datetime.utcnow() - last_claim).total_seconds() < 86400:
next_claim = last_claim + timedelta(days=1)
remaining = next_claim - datetime.utcnow()
hours = int(remaining.total_seconds() // 3600)
minutes = int((remaining.total_seconds() % 3600) // 60)
return await ctx.send(
f"⏳ You can claim again in {hours}h {minutes}m!"
)
# Get reward for current day
rewards = await self.config.rewards()
current_day = bp["days_claimed"] + 1
reward = rewards.get(str(current_day))
if not reward:
return await ctx.send("❌ Reward not configured for this day!")
# Process reward
currency_name = await self.get_currency_name(ctx)
shop_cog = await self.get_shop_cog()
if reward["type"] == "credits":
amount = reward["amount"]
await bank.deposit_credits(ctx.author, amount)
message = f"💵 Received {amount} {currency_name}!"
elif reward["type"] == "item":
item_id = reward["id"]
quantity = reward.get("quantity", 1)
if not shop_cog:
return await ctx.send("❌ Shop system is not loaded!")
await shop_cog.ensure_ready()
# Check inventory space
user_inv = await shop_cog.config.user(ctx.author).inventory()
if len(user_inv) + quantity > 50:
return await ctx.send("❌ Your inventory is full! Free up space and try again.")
# Add items
for _ in range(quantity):
user_inv.append(item_id)
await shop_cog.config.user(ctx.author).inventory.set(user_inv)
item_name = shop_cog.shop_items[item_id]["name"]
message = f"🎁 Received {quantity}x {item_name}!"
else:
return await ctx.send("❌ Invalid reward type configured!")
# Update user data
bp["last_claim"] = datetime.utcnow().isoformat()
bp["days_claimed"] = current_day
await ctx.send(
f"🎉 Day {current_day} reward claimed! {message}\n"
f"Total claimed: {current_day}/30 days"
)
@battlepass.command(name="status")
async def battlepass_status(self, ctx):
"""Check your Battle Pass status"""
bp = await self.config.user(ctx.author).battle_pass()
if not bp["active"]:
return await ctx.send(" You don't have an active Battle Pass!")
purchase_date = parse(bp["purchase_date"])
days_active = (datetime.utcnow() - purchase_date).days
days_left = 30 - days_active
last_claim = parse(bp["last_claim"]) if bp["last_claim"] else None
embed = discord.Embed(
title="Battle Pass Status",
color=discord.Color.gold()
)
embed.add_field(name="Purchased On", value=purchase_date.strftime("%Y-%m-%d"), inline=True)
embed.add_field(name="Days Active", value=f"{days_active}/30", inline=True)
embed.add_field(name="Days Left", value=days_left, inline=True)
embed.add_field(name="Rewards Claimed", value=f"{bp['days_claimed']}/30", inline=True)
if last_claim:
next_claim = last_claim + timedelta(days=1)
if datetime.utcnow() < next_claim:
remaining = next_claim - datetime.utcnow()
hours = int(remaining.total_seconds() // 3600)
minutes = int((remaining.total_seconds() % 3600) // 60)
embed.add_field(name="Next Claim", value=f"{hours}h {minutes}m", inline=True)
else:
embed.add_field(name="Next Claim", value="Available Now!", inline=True)
else:
embed.add_field(name="Next Claim", value="Available Now!", inline=True)
await ctx.send(embed=embed)
@commands.group()
@commands.admin()
async def battlepassadmin(self, ctx):
"""Battle Pass admin commands"""
pass
@battlepassadmin.command(name="price")
async def battlepass_price(self, ctx, price: int):
"""Set the Battle Pass price"""
if price < 0:
return await ctx.send("❌ Price must be positive!")
await self.config.price.set(price)
currency_name = await self.get_currency_name(ctx)
await ctx.send(f"✅ Battle Pass price set to {price} {currency_name}!")
@battlepassadmin.command(name="setreward")
async def battlepass_setreward(self, ctx, day: int,
reward_type: Literal["credits", "item"],
*args):
"""Set a Battle Pass reward
For credits: !battlepassadmin setreward [day] credits [amount]
For items: !battlepassadmin setreward [day] item [item_id] [quantity=1]
"""
if day < 1 or day > 30:
return await ctx.send("❌ Day must be between 1-30!")
rewards = await self.config.rewards()
if reward_type == "credits":
if len(args) != 1:
return await ctx.send("❌ Usage: `!battlepassadmin setreward [day] credits [amount]`")
try:
amount = int(args[0])
except ValueError:
return await ctx.send("❌ Amount must be a number!")
if amount <= 0:
return await ctx.send("❌ Amount must be positive!")
rewards[str(day)] = {"type": "credits", "amount": amount}
elif reward_type == "item":
if not args:
return await ctx.send("❌ Usage: `!battlepassadmin setreward [day] item [item_id] [quantity=1]`")
item_id = args[0].lower()
quantity = int(args[1]) if len(args) > 1 else 1
if quantity < 1:
return await ctx.send("❌ Quantity must be at least 1!")
# Verify item exists
shop_cog = await self.get_shop_cog()
if not shop_cog:
return await ctx.send("❌ Shop system is not loaded!")
await shop_cog.ensure_ready()
if item_id not in shop_cog.shop_items:
return await ctx.send("❌ Item does not exist in the shop!")
rewards[str(day)] = {"type": "item", "id": item_id, "quantity": quantity}
await self.config.rewards.set(rewards)
await ctx.send(f"✅ Reward for day {day} set!")
@battlepassadmin.command(name="viewrewards")
async def battlepass_viewrewards(self, ctx):
"""View all Battle Pass rewards (paginated)"""
rewards = await self.config.rewards()
shop_cog = await self.get_shop_cog()
if shop_cog:
await shop_cog.ensure_ready()
if not rewards:
return await ctx.send(" No rewards configured yet!")
# Split rewards into pages (10 per page)
sorted_rewards = sorted(rewards.items(), key=lambda x: int(x[0]))
pages = []
page = []
for day, reward in sorted_rewards:
if reward["type"] == "credits":
page.append(f"**Day {day}:** 💵 {reward['amount']} credits")
elif reward["type"] == "item" and shop_cog:
item_data = shop_cog.shop_items.get(reward["id"], {})
name = item_data.get("name", f"Unknown Item ({reward['id']})")
quantity = reward.get("quantity", 1)
page.append(f"**Day {day}:** 🎁 {quantity}x {name}")
else:
page.append(f"**Day {day}:** ❌ Invalid reward configuration")
# Start new page after 10 entries
if len(page) >= 10:
pages.append("\n".join(page))
page = []
# Add any remaining rewards
if page:
pages.append("\n".join(page))
# Create paginated embeds
for i, page_content in enumerate(pages):
embed = discord.Embed(
title=f"Battle Pass Rewards (Page {i+1}/{len(pages)})",
description=page_content,
color=discord.Color.blue()
)
await ctx.send(embed=embed)
async def setup(bot):
await bot.add_cog(BattlePass(bot))

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battlepass/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Battlepass System",
"install_msg": "Thank you for installing battlepass!",
"short": "Battlepass",
"end_user_data_statement": "This cog stores user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun", "economy"],
"type": "COG"
}

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info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Collection of useful cogs for Red Discord Bot",
"install_msg": "Thanks for adding my repo! Use `[p]cog list your-repo-name` to see available cogs.",
"short": "Yuuki's custom cogs"
}

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kys/__init__.py Normal file
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from .kys import KysCog
async def setup(bot):
await bot.add_cog(KysCog(bot))

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{
"author": ["YuukiEatsYou"],
"description": "Tell your bot to kys!",
"install_msg": "Thank you for installing kys!",
"short": "Kys",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun"],
"type": "COG"
}

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from redbot.core import commands
import discord
import random
class KysCog(commands.Cog):
"""Responds with a random GIF when !kys is used"""
def __init__(self, bot):
self.bot = bot
# Add your DIRECT GIF URLs here
self.gif_urls = [
"https://media.tenor.com/fYukkGwzLbsAAAAd/tenor.gif",
"https://media.tenor.com/znYZvCPVkPQAAAAd/tenor.gif",
"https://media.tenor.com/EKk-IX4CAjYAAAAd/tenor.gif",
"https://media.tenor.com/eohEkLqD9AgAAAAd/tenor.gif",
"https://media.tenor.com/iRRfRNU7IGMAAAAd/tenor.gif",
"https://media.tenor.com/0uGObo7wlWMAAAAd/tenor.gif",
"https://media.tenor.com/eOvNbqR1ANUAAAAd/tenor.gif",
"https://media.tenor.com/WZ2FaJkLXgcAAAAd/tenor.gif",
"https://media.tenor.com/51ADdhpqqo4AAAAd/tenor.gif",
"https://media.tenor.com/9IMZudPio58AAAAd/tenor.gif",
# Add more GIFs as needed
]
@commands.command()
async def kys(self, ctx):
# Select a random GIF
gif_url = random.choice(self.gif_urls)
# Send the GIF
try:
embed = discord.Embed(color=await ctx.embed_color())
embed.set_image(url=gif_url)
await ctx.send(embed=embed)
except:
await ctx.send("GIF failed to load 😢 Please check the URLs!")
async def setup(bot):
await bot.add_cog(KysCog(bot))

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lottery/__init__.py Normal file
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from .lottery import Lottery
async def setup(bot):
await bot.add_cog(Lottery(bot))

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{
"author": ["YuukiEatsYou"],
"description": "Lottery",
"install_msg": "Thank you for installing lottery!",
"short": "Lotto",
"end_user_data_statement": "This cog stores user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun"],
"type": "COG"
}

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import asyncio
import random
import discord
import time
from redbot.core import commands, Config, bank
from redbot.core.bot import Red
from typing import Dict, List, Tuple, Optional
class Lottery(commands.Cog):
def __init__(self, bot: Red):
self.bot = bot
self.config = Config.get_conf(self, identifier=1234567890)
default_guild = {
"pool": 0, # Current prize pool (credits)
"tickets": {}, # {user_id: [n1, n2, n3, n4, n5]}
"channel_id": None, # Announcement channel ID
"cycle_minutes": 300, # Default 5 hours (300 minutes)
"multiplier": 1, # Default prize pool multiplier
"next_draw": 0, # Timestamp of next draw
}
self.config.register_guild(**default_guild)
self.lottery_task = None
self.bot.loop.create_task(self.initialize_scheduler())
async def initialize_scheduler(self):
await self.bot.wait_until_ready()
self.lottery_task = self.bot.loop.create_task(self.lottery_scheduler())
def cog_unload(self):
if self.lottery_task:
self.lottery_task.cancel()
async def lottery_scheduler(self):
while True:
data = await self.config.guild(self.bot.guilds[0]).all()
next_draw = data["next_draw"]
current_time = time.time()
# Calculate wait time
if next_draw <= current_time:
# Draw immediately if we missed the schedule
wait_time = 0
await self.config.guild(self.bot.guilds[0]).next_draw.set(
current_time + data["cycle_minutes"] * 60
)
else:
wait_time = next_draw - current_time
await asyncio.sleep(wait_time)
await self.draw_lottery(self.bot.guilds[0])
# Set next draw time
cycle_minutes = await self.config.guild(self.bot.guilds[0]).cycle_minutes()
next_draw = time.time() + cycle_minutes * 60
await self.config.guild(self.bot.guilds[0]).next_draw.set(next_draw)
@commands.command()
@commands.cooldown(1, 1, commands.BucketType.user)
async def lottobuy(self, ctx: commands.Context):
"""Buy a lottery ticket for 5000 credits (1 per draw cycle)"""
async with self.config.guild(ctx.guild).all() as data:
user_id = str(ctx.author.id)
# Check existing ticket
if user_id in data["tickets"]:
await ctx.send("You already have a ticket for this draw cycle!")
return
# Check balance
if await bank.get_balance(ctx.author) < 5000:
await ctx.send("You need 5000 credits to buy a ticket!")
return
# Deduct credits and add to pool
await bank.withdraw_credits(ctx.author, 5000)
data["pool"] += 5000
# Generate ticket
ticket = [random.randint(0, 9) for _ in range(5)]
data["tickets"][user_id] = ticket
# Calculate time until next draw
next_draw = await self.config.guild(ctx.guild).next_draw()
time_left = next_draw - time.time()
if time_left <= 0:
time_str = "soon"
else:
hours = int(time_left // 3600)
minutes = int((time_left % 3600) // 60)
time_str = f"{hours} hours and {minutes} minutes"
await ctx.send(
f"Ticket purchased! Your numbers: `{ticket}`\n"
f"Next draw in approximately {time_str}"
)
@commands.command()
async def lottopool(self, ctx: commands.Context):
"""Show current lottery prize pool"""
data = await self.config.guild(ctx.guild).all()
base_pool = data["pool"]
multiplier = data["multiplier"]
total_pool = base_pool * multiplier
tickets = data["tickets"]
next_draw = data["next_draw"]
time_left = next_draw - time.time()
if time_left <= 0:
time_str = "soon"
else:
hours = int(time_left // 3600)
minutes = int((time_left % 3600) // 60)
time_str = f"{hours}h {minutes}m"
await ctx.send(
f"**Base Pool:** {base_pool} credits\n"
f"**Multiplier:** {multiplier}x\n"
f"**Total Prize Pool:** {total_pool} credits\n"
f"**Tickets Sold:** {len(tickets)}\n"
f"**Next Draw:** {time_str}"
)
@commands.group()
@commands.admin_or_permissions(manage_guild=True)
async def lottoset(self, ctx: commands.Context):
"""Lottery admin settings"""
pass
@lottoset.command()
async def channel(self, ctx: commands.Context, channel: discord.TextChannel):
"""Set the lottery announcement channel"""
await self.config.guild(ctx.guild).channel_id.set(channel.id)
await ctx.send(f"Lottery announcements will now be sent to {channel.mention}")
@lottoset.command()
async def cycle(self, ctx: commands.Context, minutes: int):
"""Set draw cycle length in minutes (applies next cycle)"""
if minutes < 1:
return await ctx.send("Cycle must be at least 1 minute")
await self.config.guild(ctx.guild).cycle_minutes.set(minutes)
await ctx.send(f"Draw cycle set to {minutes} minutes. Will apply after current cycle.")
@lottoset.command()
async def multiplier(self, ctx: commands.Context, multiplier: int):
"""Set prize pool multiplier (e.g., 10 for 10x)"""
if multiplier < 1:
return await ctx.send("Multiplier must be at least 1")
await self.config.guild(ctx.guild).multiplier.set(multiplier)
await ctx.send(f"Prize pool multiplier set to {multiplier}x")
async def draw_lottery(self, guild: discord.Guild):
data = await self.config.guild(guild).all()
if not data["tickets"]:
# Reset timer if no tickets
next_draw = time.time() + data["cycle_minutes"] * 60
await self.config.guild(guild).next_draw.set(next_draw)
return
# Apply multiplier to prize pool
base_pool = data["pool"]
multiplier = data["multiplier"]
prize_pool = base_pool * multiplier
# Generate winning numbers
winning_numbers = [random.randint(0, 9) for _ in range(5)]
winners = [] # (user_id, match_count, ticket)
# Check tickets
for user_id, ticket in data["tickets"].items():
matches = sum(1 for i in range(5) if ticket[i] == winning_numbers[i])
if matches > 0:
winners.append((int(user_id), matches, ticket))
total_wins = sum(match_count for _, match_count, _ in winners)
# Calculate winnings
payouts = {}
if winners:
if total_wins <= 5:
per_win = int(prize_pool * 0.2)
for user_id, match_count, _ in winners:
payout = match_count * per_win
payouts[user_id] = payouts.get(user_id, 0) + payout
else:
per_win = prize_pool // total_wins
for user_id, match_count, _ in winners:
payout = match_count * per_win
payouts[user_id] = payouts.get(user_id, 0) + payout
# Distribute winnings
for user_id, amount in payouts.items():
user = guild.get_member(user_id)
if user:
await bank.deposit_credits(user, amount)
# Calculate leftover
total_payout = sum(payouts.values())
leftover = base_pool - (total_payout // multiplier) # Revert multiplier for storage
# Save results
await self.config.guild(guild).pool.set(leftover)
await self.config.guild(guild).tickets.set({})
# Send announcement
channel_id = data["channel_id"]
if not channel_id:
return
channel = guild.get_channel(channel_id)
if not channel:
return
embed = discord.Embed(
title="🎰 Lottery Draw Results 🎰",
color=discord.Color.gold()
)
# Format winning numbers
win_str = " ".join(str(n) for n in winning_numbers)
embed.add_field(name="Winning Numbers", value=f"`{win_str}`", inline=False)
# Format results
if not winners:
result = "No winning tickets! Prize pool carries over to next draw."
else:
result = []
for user_id, match_count, ticket in winners:
user = guild.get_member(user_id)
ticket_str = " ".join(str(n) for n in ticket)
payout = payouts.get(user_id, 0)
result.append(
f"**{user.mention if user else 'Unknown'}** - "
f"`{ticket_str}` ({match_count}/5) - "
f"**{payout} credits**"
)
result = "\n".join(result)
embed.add_field(
name="Results",
value=result or "No winners",
inline=False
)
# Get next cycle time for footer
cycle_minutes = await self.config.guild(guild).cycle_minutes()
hours = cycle_minutes // 60
minutes = cycle_minutes % 60
footer = f"Next draw in {hours} hours {minutes} minutes"
embed.add_field(
name="Prize Pool Breakdown",
value=(
f"**Base Pool:** {base_pool} credits\n"
f"**Multiplier:** {multiplier}x\n"
f"**Total Pool:** {prize_pool} credits\n"
f"**Paid Out:** {total_payout} credits\n"
f"**Carry Over:** {leftover} credits"
)
)
embed.set_footer(text=footer)
await channel.send(embed=embed)
def setup(bot: Red):
bot.add_cog(Lottery(bot))

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from .referral import ReferralSystem
async def setup(bot):
await bot.add_cog(ReferralSystem(bot))

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{
"author": ["YuukiEatsYou"],
"description": "Invite members to get Credits!",
"install_msg": "Thank you for installing referral!",
"short": "Referral System",
"end_user_data_statement": "This cog stores user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun", "economy"],
"type": "COG"
}

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import json
import secrets
import time
import asyncio
from datetime import datetime, timedelta, timezone
from pathlib import Path
import discord
from redbot.core import commands, bank, data_manager
from redbot.core.errors import BankError
class ReferralSystem(commands.Cog):
"""Referral system with one-time use codes and credit rewards"""
def __init__(self, bot):
self.bot = bot
self.data_path = Path(data_manager.cog_data_path(self)) / "referral_data.json"
self.data = self._load_data()
self.lock = asyncio.Lock() # For safe data writing
def _load_data(self):
"""Load referral data from JSON file"""
if not self.data_path.exists():
return {"referral_codes": {}, "claimed_users": {}}
try:
with open(self.data_path, "r") as f:
return json.load(f)
except (json.JSONDecodeError, FileNotFoundError):
return {"referral_codes": {}, "claimed_users": {}}
async def _save_data(self):
"""Save data to JSON file with thread lock"""
async with self.lock:
with open(self.data_path, "w") as f:
json.dump(self.data, f, indent=4)
def _generate_code(self) -> str:
"""Create a unique 8-character referral code"""
while True:
code = secrets.token_urlsafe(6)[:8].upper()
if code not in self.data["referral_codes"]:
return code
@commands.command()
async def refer(self, ctx):
"""Generate your personal referral code"""
user_id = str(ctx.author.id)
new_code = self._generate_code()
self.data["referral_codes"][new_code] = {
"referrer": user_id,
"created_at": time.time(),
"used": False
}
await self._save_data()
await ctx.send(
f"**Your referral code: `{new_code}`**\n"
"Share this with friends! When they join and use "
f"`!claimreferral {new_code}`, you'll both get rewards!"
)
@commands.command()
@commands.guild_only()
async def claimreferral(self, ctx, code: str):
"""Claim a referral reward using a referral code"""
user_id = str(ctx.author.id)
code = code.strip().upper()
# Check if user already claimed a referral
if user_id in self.data["claimed_users"]:
return await ctx.send("❌ You've already claimed a referral reward!")
# Validate code
code_data = self.data["referral_codes"].get(code)
if not code_data:
return await ctx.send("❌ Invalid referral code!")
if code_data["used"]:
return await ctx.send("❌ This code has already been used!")
# Prevent self-claiming
if user_id == code_data["referrer"]:
return await ctx.send("❌ You can't claim your own referral code!")
# Verify join time (must be within last 24 hours)
join_time = ctx.author.joined_at.replace(tzinfo=timezone.utc)
time_since_join = datetime.now(timezone.utc) - join_time
if time_since_join > timedelta(hours=24):
return await ctx.send(
"❌ You joined more than 24 hours ago!\n"
"Referral rewards can only be claimed by new members."
)
# Process rewards
reward = 10000 # Credits to award
referrer = ctx.guild.get_member(int(code_data["referrer"]))
try:
# Award new user
await bank.deposit_credits(ctx.author, reward)
# Award referrer if still in server
if referrer:
await bank.deposit_credits(referrer, reward)
except BankError as e:
return await ctx.send(f"❌ Banking error: {e}")
# Update tracking
code_data["used"] = True
self.data["claimed_users"][user_id] = code
await self._save_data()
# Send confirmation
await ctx.send(
f"🎉 Success! {ctx.author.mention} received **{reward} credits**.\n"
f"Referrer {referrer.mention if referrer else 'someone'} also received **{reward} credits**!"
)
@claimreferral.error
async def claimreferral_error(self, ctx, error):
"""Handle missing code argument"""
if isinstance(error, commands.MissingRequiredArgument):
await ctx.send("❌ Please specify a referral code! Example: `!claimreferral CODE123`")
elif isinstance(error, commands.CommandInvokeError) and "NoneType" in str(error):
await ctx.send("❌ Could not verify your join time. Please contact an admin.")
async def setup(bot):
await bot.add_cog(ReferralSystem(bot))

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from .combat import CombatGame
async def setup(bot):
await bot.add_cog(CombatGame(bot))

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from redbot.core import commands, Config, bank
from redbot.core.errors import BalanceTooHigh, BankError
import discord
from discord.ui import Button, View
import random
class CombatGame(commands.Cog):
"""JRPG-style Combat System with Healing"""
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=246813579)
self.config.register_user(
health=100,
max_health=100,
attack=15,
defense=5
)
self.active_combats = {}
self.reward_amount = 100 # Credits per victory
self.heal_cost = 50 # Cost to fully heal
@commands.command()
@commands.is_owner()
async def resetplayer(self, ctx, user: discord.User):
await self.config.user(user).clear()
await ctx.send(f"Reset {user.name}'s data!")
@commands.command()
async def heal(self, ctx):
"""Restore your health to full for 100 credits"""
user = ctx.author
# Ensure user is initialized
await self.initialize_user(user)
# Check if user is in combat
if user.id in self.active_combats:
return await ctx.send("You can't heal while in combat!")
# Get player stats
health = await self.config.user(user).health()
max_health = await self.config.user(user).max_health()
# Check if already at full health
if health >= max_health:
return await ctx.send("You're already at full health!")
# Check player's balance
try:
balance = await bank.get_balance(user)
if balance < self.heal_cost:
currency_name = await bank.get_currency_name(ctx.guild)
return await ctx.send(
f"You need {self.heal_cost} {currency_name} to heal! "
f"You only have {balance} {currency_name}."
)
# Deduct credits
await bank.withdraw_credits(user, self.heal_cost)
# Restore health
await self.config.user(user).health.set(max_health)
# Get currency name for display
currency_name = await bank.get_currency_name(ctx.guild)
# Create success embed
embed = discord.Embed(
title="💖 Healing Complete!",
description=(
f"Your health has been restored to {max_health}!\n"
f"Paid {self.heal_cost} {currency_name}\n"
f"New balance: {balance - self.heal_cost} {currency_name}"
),
color=0x00ff00
)
await ctx.send(embed=embed)
except BankError as e:
await ctx.send(f"Healing failed: {str(e)}")
except Exception as e:
await ctx.send(f"An error occurred: {str(e)}")
async def initialize_user(self, user):
"""Ensure user has initial stats"""
async with self.config.user(user).all() as user_data:
if user_data["health"] == 0: # If new user
user_data["health"] = 100
user_data["max_health"] = 100
user_data["attack"] = 15
user_data["defense"] = 5
@commands.command()
async def combat(self, ctx):
"""Start a combat encounter"""
user = ctx.author
user_id = user.id
# Ensure user is initialized
await self.initialize_user(user)
# Check if user already in combat
if user_id in self.active_combats:
return await ctx.send("You're already in combat!")
# Get player health from config
player_health = await self.config.user(user).health()
# Initialize combat
combat_data = {
"player_health": player_health,
"enemy_health": random.randint(40, 150),
"player_defending": False,
"enemy_defending": False,
"message": None
}
self.active_combats[user_id] = combat_data
# Create combat interface
embed = await self.create_combat_embed(user, combat_data)
view = self.create_combat_view()
combat_data["message"] = await ctx.send(embed=embed, view=view)
async def create_combat_embed(self, user, combat_data):
"""Create embed for combat"""
max_health = await self.config.user(user).max_health()
embed = discord.Embed(
title=f"⚔️ {user.display_name}'s Battle",
color=0xff0000
)
embed.add_field(
name="Your Health",
value=f"❤️ {combat_data['player_health']}/{max_health}",
inline=True
)
# Show enemy status with defense icon if defending
enemy_status = "💀"
if combat_data["enemy_defending"]:
enemy_status = "🛡️"
embed.add_field(
name="Enemy Health",
value=f"{enemy_status} {combat_data['enemy_health']}",
inline=True
)
# Show reward info if available
if await bank.is_global():
currency_name = await bank.get_currency_name(ctx.guild)
embed.set_footer(text=f"Reward: {self.reward_amount} {currency_name} per victory")
return embed
def create_combat_view(self):
"""Create button view"""
view = View(timeout=60.0)
# Attack Button
attack_btn = Button(style=discord.ButtonStyle.danger, label="⚔️ Attack")
attack_btn.callback = self.attack_handler
view.add_item(attack_btn)
# Defend Button
defend_btn = Button(style=discord.ButtonStyle.primary, label="🛡️ Defend")
defend_btn.callback = self.defend_handler
view.add_item(defend_btn)
return view
async def enemy_turn(self, user, combat_data):
"""Enemy AI: Randomly choose to attack or defend"""
# 70% chance to attack, 30% chance to defend
if random.random() < 0.7:
# Enemy attacks
enemy_damage = random.randint(8, 12)
# Reduce damage if player is defending
if combat_data["player_defending"]:
enemy_damage = max(1, enemy_damage // 2) # At least 1 damage
combat_data["player_defending"] = False # Reset defense
return f"The enemy attacks! You block for **{enemy_damage}** reduced damage!"
else:
combat_data["player_health"] = max(0, combat_data["player_health"] - enemy_damage)
return f"The enemy attacks for **{enemy_damage}** damage!"
else:
# Enemy defends
combat_data["enemy_defending"] = True
return "The enemy assumes a defensive stance! 🛡️"
async def award_victory_rewards(self, user, embed):
"""Award credits to user after victory"""
try:
# Get currency name based on bank configuration
if await bank.is_global():
currency_name = await bank.get_currency_name(None)
else:
currency_name = await bank.get_currency_name(user.guild)
# Deposit credits
await bank.deposit_credits(user, self.reward_amount)
# Add reward message to embed
embed.description += f"\n\n🏆 **Victory Reward**: {self.reward_amount} {currency_name}!"
# Check new balance
new_balance = await bank.get_balance(user)
embed.set_footer(text=f"New balance: {new_balance} {currency_name}")
except BalanceTooHigh:
max_balance = await bank.get_max_balance(user)
await bank.set_balance(user, max_balance)
currency_name = await bank.get_currency_name(user.guild)
embed.description += f"\n\n🏆 **Victory Reward**: Reached max {currency_name} capacity!"
except Exception as e:
embed.description += f"\n\n⚠️ Reward failed: {str(e)}"
async def attack_handler(self, interaction):
user = interaction.user
user_id = user.id
if user_id not in self.active_combats:
await interaction.response.send_message("No active combat!", ephemeral=True)
return
combat_data = self.active_combats[user_id]
# Player attack
player_attack = await self.config.user(user).attack()
base_damage = random.randint(player_attack - 5, player_attack + 5)
# Reduce damage if enemy is defending
if combat_data["enemy_defending"]:
damage = max(1, base_damage // 2) # At least 1 damage
combat_data["enemy_defending"] = False # Reset defense
damage_msg = f"You attack for **{damage}** reduced damage! (Enemy defended)"
else:
damage = base_damage
damage_msg = f"You attack for **{damage}** damage!"
combat_data["enemy_health"] = max(0, combat_data["enemy_health"] - damage)
combat_data["player_defending"] = False # Player wasn't defending this turn
# Enemy turn if still alive
enemy_msg = ""
if combat_data["enemy_health"] > 0:
enemy_msg = await self.enemy_turn(user, combat_data)
# Update embed
embed = await self.create_combat_embed(user, combat_data)
embed.description = f"{damage_msg}\n{enemy_msg}"
# Check combat outcome
if combat_data["player_health"] <= 0:
embed.description += "\n\n**You were defeated!**"
await interaction.response.edit_message(embed=embed, view=None)
del self.active_combats[user_id]
return
if combat_data["enemy_health"] <= 0:
embed.description += "\n\n**You defeated the enemy!**"
await self.config.user(user).health.set(combat_data["player_health"])
# Award victory rewards
await self.award_victory_rewards(user, embed)
await interaction.response.edit_message(embed=embed, view=None)
del self.active_combats[user_id]
return
await interaction.response.edit_message(embed=embed)
async def defend_handler(self, interaction):
user = interaction.user
user_id = user.id
if user_id not in self.active_combats:
await interaction.response.send_message("No active combat!", ephemeral=True)
return
combat_data = self.active_combats[user_id]
combat_data["player_defending"] = True
combat_data["enemy_defending"] = False # Reset enemy defense
# Enemy turn
enemy_msg = await self.enemy_turn(user, combat_data)
# Update embed
embed = await self.create_combat_embed(user, combat_data)
embed.description = f"You assume a defensive stance! 🛡️\n{enemy_msg}"
# Check combat outcome
if combat_data["player_health"] <= 0:
embed.description += "\n\n**You were defeated!**"
await interaction.response.edit_message(embed=embed, view=None)
del self.active_combats[user_id]
return
await interaction.response.edit_message(embed=embed)
@commands.command()
@commands.is_owner()
async def setreward(self, ctx, amount: int):
"""Set the victory reward amount (owner only)"""
if amount < 0:
return await ctx.send("Reward amount must be positive!")
self.reward_amount = amount
currency_name = await bank.get_currency_name(ctx.guild)
await ctx.send(f"Victory reward set to {amount} {currency_name}!")
@commands.command()
@commands.is_owner()
async def sethealcost(self, ctx, cost: int):
"""Set the healing cost amount (owner only)"""
if cost < 1:
return await ctx.send("Healing cost must be at least 1 credit!")
self.heal_cost = cost
currency_name = await bank.get_currency_name(ctx.guild)
await ctx.send(f"Healing cost set to {cost} {currency_name}!")
@commands.Cog.listener()
async def on_view_timeout(self, view):
"""Clean up timed out combats"""
for user_id, data in list(self.active_combats.items()):
if data["message"] and data["message"].id == view.message.id:
del self.active_combats[user_id]
async def setup(bot):
await bot.add_cog(CombatGame(bot))

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rpg/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Beat enemies to get Credits!",
"install_msg": "Thank you for installing rpg!",
"short": "RPG Combat Game",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun", "economy"],
"type": "COG"
}

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from .rr import RussianRoulette
async def setup(bot):
await bot.add_cog(RussianRoulette(bot))

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russianroulette/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Russian Roulette!",
"install_msg": "Thank you for installing russian roulette!",
"short": "Russian Roulette",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun", "economy"],
"type": "COG"
}

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russianroulette/rr.py Normal file
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import random
import asyncio
import discord
from redbot.core import commands, bank
from redbot.core.errors import BalanceTooHigh
class RussianRoulette(commands.Cog):
"""Multiplayer Russian Roulette with consistent bullet mechanics"""
ENTRY_FEE = 100000
def __init__(self, bot):
self.bot = bot
self.games = {}
self.join_lock = asyncio.Lock()
async def get_member(self, guild: discord.Guild, user_id: int) -> discord.Member:
"""Get member from guild or fetch globally if needed"""
member = guild.get_member(user_id)
if member:
return member
try:
return await guild.fetch_member(user_id)
except discord.NotFound:
try:
return await self.bot.fetch_user(user_id)
except discord.NotFound:
return None
async def refund_player(self, ctx, guild: discord.Guild, user_id: int):
"""Safely refund a player"""
try:
member = await self.get_member(guild, user_id)
if member:
await bank.deposit_credits(member, self.ENTRY_FEE)
return True
except (BalanceTooHigh, ValueError, TypeError, AttributeError):
pass
return False
async def refund_lobby(self, ctx, guild_id: int):
"""Refund all players in a lobby"""
if guild_id not in self.games:
return [], []
guild = self.bot.get_guild(guild_id)
if not guild:
return [], []
game = self.games[guild_id]
refunded = []
failed = []
for user_id, user_name in list(game["players"].items()):
if await self.refund_player(ctx, guild, user_id):
refunded.append(f"<@{user_id}> ({user_name})")
else:
failed.append(f"<@{user_id}> ({user_name})")
del self.games[guild_id]
return refunded, failed
@commands.command()
@commands.guild_only()
async def rrjoin(self, ctx):
"""Join Russian Roulette (10,000 credit entry)"""
guild = ctx.guild
user = ctx.author
entry_fee = self.ENTRY_FEE
async with self.join_lock:
# Initialize game state
if guild.id not in self.games:
self.games[guild.id] = {
"players": {},
"pot": 0,
"in_progress": False
}
game = self.games[guild.id]
# Validation checks
if game["in_progress"]:
return await ctx.send("🚨 A game is in progress! Join the next round.")
if user.id in game["players"]:
return await ctx.send("⚠️ You're already in the lobby!")
if len(game["players"]) >= 6:
return await ctx.send("🔒 Lobby full! Use `!rrstart` to begin")
# Bank check
try:
balance = await bank.get_balance(user)
if balance < entry_fee:
return await ctx.send(f"❌ You need {entry_fee} credits! (You have: {balance})")
await bank.withdraw_credits(user, entry_fee)
except Exception as e:
return await ctx.send(f"❌ Bank error: {str(e)}")
# Add player
game["players"][user.id] = user.display_name
game["pot"] += entry_fee
await ctx.send(
f"🔫 {user.mention} joined! "
f"Players: **{len(game['players'])}/6** | "
f"Pot: **{game['pot']:,} credits**\n"
f"Use `{ctx.prefix}rrstart` to begin or wait for more players"
)
# Auto-start if full
if len(game["players"]) == 6:
await ctx.invoke(self.rrstart)
@commands.command()
@commands.guild_only()
async def rrstart(self, ctx):
"""Start Russian Roulette with current players"""
guild = ctx.guild
# Lobby check
if guild.id not in self.games or not self.games[guild.id]["players"]:
return await ctx.send("❌ No active lobby! Use `!rrjoin` first")
game = self.games[guild.id]
if game["in_progress"]:
return await ctx.send("🚨 Game already running!")
if len(game["players"]) < 2:
refunded, failed = await self.refund_lobby(ctx, guild.id)
msg = "⚠️ Need at least 2 players! "
if refunded:
msg += f"Refunded: {', '.join(refunded)}. "
if failed:
msg += f"Failed to refund: {', '.join(failed)}"
return await ctx.send(msg)
try:
# Game setup
game["in_progress"] = True
player_data = list(game["players"].items())
random.shuffle(player_data)
# Create chamber with random bullets (1-5)
chamber = [False] * 6 # False = empty, True = bullet
bullet_count = random.randint(1, 5)
bullet_positions = random.sample(range(6), bullet_count)
for pos in bullet_positions:
chamber[pos] = True
# Start at random position
current_chamber = random.randint(0, 5)
# Show game start
embed = discord.Embed(
title="💀 RUSSIAN ROULETTE STARTING",
color=0xff0000,
description=(
f"**Pot:** {game['pot']:,} credits\n"
f"**Bullets:** {bullet_count}/6\n"
f"**Players:** {len(player_data)}"
)
)
await ctx.send(embed=embed)
# Game sequence
survivors = []
for user_id, display_name in player_data:
await asyncio.sleep(2)
# Check current chamber
if chamber[current_chamber]:
await ctx.send(f"💥 **BANG!** <@{user_id}> ({display_name}) is eliminated!")
else:
await ctx.send(f"✅ *click* <@{user_id}> ({display_name}) survives!")
survivors.append((user_id, display_name))
# Advance to next chamber
current_chamber = (current_chamber + 1) % 6
# Payouts
await asyncio.sleep(1)
if survivors:
winnings = game["pot"] // len(survivors)
winners_msg = []
failed_msg = []
for user_id, display_name in survivors:
try:
member = await self.get_member(guild, user_id)
if member:
await bank.deposit_credits(member, winnings)
winners_msg.append(f"<@{user_id}> ({display_name})")
else:
raise ValueError("Player not found")
except Exception as e:
failed_msg.append(f"<@{user_id}> - {str(e)}")
result = f"🎉 **{len(survivors)} SURVIVOR(S) WIN!**\nEach receives **{winnings:,} credits**"
if winners_msg:
result += f"\nWinners: {', '.join(winners_msg)}"
if failed_msg:
result += f"\n❌ Failed payments: {', '.join(failed_msg)}"
await ctx.send(result)
else:
await ctx.send("☠️ **NO SURVIVORS!** The house keeps the pot!")
except Exception as e:
await ctx.send(f"⚠️ Game error: {str(e)}. Refunding all players...")
refunded, failed = await self.refund_lobby(ctx, guild.id)
if refunded:
await ctx.send(f"✅ Refunded: {', '.join(refunded)}")
if failed:
await ctx.send(f"❌ Failed to refund: {', '.join(failed)}")
finally:
# Cleanup
if guild.id in self.games:
del self.games[guild.id]
@commands.command()
@commands.guild_only()
async def rrcancel(self, ctx):
"""Cancel the current lobby and refund players"""
guild = ctx.guild
if guild.id not in self.games:
return await ctx.send("❌ No active lobby!")
refunded, failed = await self.refund_lobby(ctx, guild.id)
msg = "✅ Lobby canceled. "
if refunded:
msg += f"Refunded: {', '.join(refunded)}. "
if failed:
msg += f"Failed to refund: {', '.join(failed)}"
await ctx.send(msg)
async def setup(bot):
await bot.add_cog(RussianRoulette(bot))

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shop/__init__.py Normal file
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from .shop import ShopSystem
async def setup(bot):
await bot.add_cog(ShopSystem(bot))

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shop/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Shop system that integrates with the Bank System",
"install_msg": "Thank you for installing Shop! Run !shop, then !shopfile and modify the json file to add your own items.",
"short": "Shop System",
"end_user_data_statement": "This cog stores user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["bank", "economy"],
"type": "COG"
}

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shop/shop.py Normal file
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import json
import asyncio
import discord
import math
from pathlib import Path
from uuid import uuid4
from typing import Literal, Optional
from redbot.core import commands, Config, bank, checks, data_manager
from discord.ui import Button, View
class PaginatorView(View):
"""View for paginating embeds with navigation buttons"""
def __init__(self, embeds, timeout=60):
super().__init__(timeout=timeout)
self.embeds = embeds
self.current_page = 0
self.message = None
# Update button states
self.update_buttons()
def update_buttons(self):
"""Update button states based on current page"""
# Clear existing buttons
self.clear_items()
# Previous button
prev_button = Button(emoji="⬅️", style=discord.ButtonStyle.secondary,
disabled=self.current_page == 0)
prev_button.callback = self.previous_page
self.add_item(prev_button)
# Page counter
page_button = Button(label=f"{self.current_page+1}/{len(self.embeds)}",
style=discord.ButtonStyle.primary, disabled=True)
self.add_item(page_button)
# Next button
next_button = Button(emoji="➡️", style=discord.ButtonStyle.secondary,
disabled=self.current_page == len(self.embeds)-1)
next_button.callback = self.next_page
self.add_item(next_button)
async def previous_page(self, interaction):
"""Go to previous page"""
if self.current_page > 0:
self.current_page -= 1
self.update_buttons()
await interaction.response.edit_message(embed=self.embeds[self.current_page], view=self)
async def next_page(self, interaction):
"""Go to next page"""
if self.current_page < len(self.embeds) - 1:
self.current_page += 1
self.update_buttons()
await interaction.response.edit_message(embed=self.embeds[self.current_page], view=self)
async def on_timeout(self):
"""Disable buttons when view times out"""
for item in self.children:
item.disabled = True
await self.message.edit(view=self)
class ShopSystem(commands.Cog):
"""Shop system with inventory, global shop, and player marketplace"""
def __init__(self, bot):
self.bot = bot
self.data_path = data_manager.cog_data_path(self)
self.shop_file = self.data_path / "shop_items.json"
self.config = Config.get_conf(self, identifier=584930284)
default_user = {
"inventory": []
}
default_guild = {
"market": []
}
self.config.register_user(**default_user)
self.config.register_guild(**default_guild)
# Initialize shop items
self.shop_items = {}
self.ready = asyncio.Event()
bot.loop.create_task(self._load_shop_items())
async def _load_shop_items(self):
"""Load shop items from JSON file"""
try:
# Create directory if it doesn't exist
self.data_path.mkdir(parents=True, exist_ok=True)
if not self.shop_file.exists():
# Create default items if file doesn't exist
default_items = {
"sword": {
"name": "Steel Sword",
"description": "A sharp blade for combat",
"price": 500,
"limited": True,
"quantity": 10,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/sword.png"
},
"potion": {
"name": "Health Potion",
"description": "Restores 50 HP",
"price": 100,
"limited": False,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/potion.png"
},
"shield": {
"name": "Wooden Shield",
"description": "Basic protection from attacks",
"price": 300,
"limited": True,
"quantity": 5,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/shield.png"
}
}
with self.shop_file.open("w") as f:
json.dump({"items": default_items}, f, indent=4)
self.shop_items = default_items
else:
# Load existing items
with self.shop_file.open("r") as f:
data = json.load(f)
self.shop_items = data.get("items", {})
# Ensure all items have required fields
for item_id, item_data in self.shop_items.items():
if "limited" not in item_data:
item_data["limited"] = False
if "quantity" not in item_data and item_data["limited"]:
item_data["quantity"] = 1
except Exception as e:
print(f"Error loading shop items: {e}")
self.shop_items = {}
finally:
self.ready.set()
async def _save_shop_items(self):
"""Save shop items to JSON file"""
try:
with self.shop_file.open("w") as f:
json.dump({"items": self.shop_items}, f, indent=4)
return True
except Exception as e:
print(f"Error saving shop items: {e}")
return False
async def ensure_ready(self):
"""Ensure shop data is loaded before proceeding"""
await self.ready.wait()
async def get_currency_name(self, ctx):
"""Get the currency name for the guild"""
return await bank.get_currency_name(ctx.guild)
@commands.command()
async def shop(self, ctx):
"""View the global shop with pagination"""
await self.ensure_ready()
if not self.shop_items:
return await ctx.send("🛒 The shop is currently empty!")
currency_name = await self.get_currency_name(ctx)
items_to_show = []
# Collect available items
for item_id, item_data in self.shop_items.items():
if item_data.get("limited", False) and item_data.get("quantity", 0) <= 0:
continue
items_to_show.append((item_id, item_data))
if not items_to_show:
return await ctx.send("🛒 The shop is currently sold out! Check back later.")
# Create paginated embeds
embeds = []
items_per_page = 5
pages = (len(items_to_show) // items_per_page)
if len(items_to_show) % items_per_page != 0:
pages += 1
for page in range(pages):
start_idx = page * items_per_page
end_idx = start_idx + items_per_page
page_items = items_to_show[start_idx:end_idx]
embed = discord.Embed(
title=f"🛒 Global Shop - Page {page+1}/{pages}",
color=discord.Color.blue()
)
for item_id, item_data in page_items:
stock = "" if not item_data.get("limited", False) else f"{item_data['quantity']} left"
embed.add_field(
name=f"{item_data['name']} ({item_id})",
value=f"💵 Price: {item_data['price']} {currency_name}\n"
f"📦 Stock: {stock}\n"
f"📝 {item_data['description']}",
inline=False
)
embed.set_footer(text=f"Use !buy [item_id] to purchase")
embeds.append(embed)
# Create and send paginator view
view = PaginatorView(embeds)
view.message = await ctx.send(embed=embeds[0], view=view)
@commands.command()
async def buy(self, ctx, item_id: str, quantity: int = 1):
"""Buy an item from the shop"""
await self.ensure_ready()
item_id = item_id.lower()
item_data = self.shop_items.get(item_id)
currency_name = await self.get_currency_name(ctx)
if not item_data:
return await ctx.send("❌ That item doesn't exist!")
if quantity <= 0:
return await ctx.send("❌ Quantity must be at least 1!")
if item_data.get("limited", False):
if item_data["quantity"] <= 0:
return await ctx.send("❌ This item is out of stock!")
if quantity > item_data["quantity"]:
return await ctx.send(f"❌ Only {item_data['quantity']} available!")
total_price = item_data["price"] * quantity
user_balance = await bank.get_balance(ctx.author)
if user_balance < total_price:
return await ctx.send(f"❌ You need {total_price} {currency_name} to buy this!")
# Check inventory space
user_inv = await self.config.user(ctx.author).inventory()
if len(user_inv) + quantity > 50:
return await ctx.send("❌ Your inventory is full! (Max 50 items)")
# Process transaction
await bank.withdraw_credits(ctx.author, total_price)
# Add items to inventory
for _ in range(quantity):
user_inv.append(item_id)
await self.config.user(ctx.author).inventory.set(user_inv)
# Update limited stock
if item_data.get("limited", False):
self.shop_items[item_id]["quantity"] -= quantity
await self._save_shop_items()
await ctx.send(f"✅ Purchased {quantity}x {item_data['name']} for {total_price} {currency_name}!")
@commands.command()
async def sell(self, ctx, item_id: str, quantity: int = 1):
"""Sell an item back to the shop for 80% of the original price"""
await self.ensure_ready()
item_id = item_id.lower()
item_data = self.shop_items.get(item_id)
currency_name = await self.get_currency_name(ctx)
if not item_data:
return await ctx.send("❌ That item doesn't exist in the shop!")
if quantity <= 0:
return await ctx.send("❌ Quantity must be at least 1!")
# Get user inventory
user_inv = await self.config.user(ctx.author).inventory()
# Count how many of this item the user has
item_count = user_inv.count(item_id)
if item_count < quantity:
return await ctx.send(f"❌ You only have {item_count} of this item!")
# Calculate sell price (80% of original price, rounded down)
sell_price_per_item = math.floor(item_data["price"] * 0.8)
total_sell_price = sell_price_per_item * quantity
# Remove items from inventory
# We'll remove the specified quantity of this item
removed = 0
new_inv = [item for item in user_inv if not (item == item_id and (removed := removed + 1) <= quantity)]
await self.config.user(ctx.author).inventory.set(new_inv)
# Deposit money to user
await bank.deposit_credits(ctx.author, total_sell_price)
# Restock if it's a limited item
if item_data.get("limited", False):
self.shop_items[item_id]["quantity"] += quantity
await self._save_shop_items()
await ctx.send(f"✅ Sold {quantity}x {item_data['name']} for {total_sell_price} {currency_name}!")
@commands.command()
async def inventory(self, ctx, user: Optional[discord.User] = None):
"""View your inventory with pagination"""
await self.ensure_ready()
target = user or ctx.author
user_inv = await self.config.user(target).inventory()
if not user_inv:
return await ctx.send(f"📭 {target.display_name}'s inventory is empty!")
# Count items
item_counts = {}
for item_id in user_inv:
item_counts[item_id] = item_counts.get(item_id, 0) + 1
# Create paginated embeds
embeds = []
items_per_page = 9 # 3x3 grid
items = list(item_counts.items())
pages = (len(items) + items_per_page - 1) // items_per_page
for page in range(pages):
start_idx = page * items_per_page
end_idx = start_idx + items_per_page
page_items = items[start_idx:end_idx]
embed = discord.Embed(
title=f"🎒 {target.display_name}'s Inventory - Page {page+1}/{pages or 1}",
description=f"{len(user_inv)}/50 slots used",
color=discord.Color.green()
)
for item_id, count in page_items:
item_data = self.shop_items.get(item_id, {"name": f"Unknown Item ({item_id})"})
embed.add_field(
name=item_data["name"],
value=f"ID: `{item_id}`\nQuantity: {count}",
inline=True
)
# Add empty fields to keep grid alignment
if len(page_items) % 3 != 0:
for _ in range(3 - (len(page_items) % 3)):
embed.add_field(name="\u200b", value="\u200b", inline=True)
embeds.append(embed)
# Create and send paginator view
view = PaginatorView(embeds)
view.message = await ctx.send(embed=embeds[0], view=view)
@commands.command()
async def item(self, ctx, item_id: str):
"""View item information with image"""
await self.ensure_ready()
item_id = item_id.lower()
item_data = self.shop_items.get(item_id)
currency_name = await self.get_currency_name(ctx)
if not item_data:
return await ctx.send("❌ Item not found!")
embed = discord.Embed(
title=item_data["name"],
description=item_data["description"],
color=discord.Color.blue()
)
embed.add_field(name="Item ID", value=item_id, inline=True)
embed.add_field(name="Price", value=f"{item_data['price']} {currency_name}", inline=True)
# Calculate sell price (80% of original)
sell_price = math.floor(item_data["price"] * 0.8)
embed.add_field(name="Sell Price", value=f"{sell_price} {currency_name}", inline=True)
if item_data.get("limited", False):
stock = f"{item_data['quantity']} available"
else:
stock = "Unlimited supply"
embed.add_field(name="Availability", value=stock, inline=False)
# Add image if available
if image_url := item_data.get("image_url"):
embed.set_image(url=image_url)
else:
embed.add_field(name="Image", value="No image available", inline=False)
await ctx.send(embed=embed)
@commands.command()
async def market(self, ctx):
"""View marketplace listings with pagination"""
await self.ensure_ready()
market_data = await self.config.guild(ctx.guild).market()
currency_name = await self.get_currency_name(ctx)
if not market_data:
return await ctx.send(" The marketplace is empty!")
# Create paginated embeds
embeds = []
items_per_page = 5
pages = (len(market_data) + items_per_page - 1) // items_per_page
for page in range(pages):
start_idx = page * items_per_page
end_idx = start_idx + items_per_page
page_listings = market_data[start_idx:end_idx]
embed = discord.Embed(
title=f"🏪 Player Marketplace - Page {page+1}/{pages or 1}",
color=discord.Color.orange()
)
for listing in page_listings:
seller = self.bot.get_user(listing["seller_id"])
item_data = self.shop_items.get(listing["item_id"], {"name": f"Unknown Item ({listing['item_id']})"})
embed.add_field(
name=f"{item_data['name']} - 💵 {listing['price']} {currency_name}",
value=f"Seller: {seller.mention if seller else 'Unknown'}\n"
f"Listing ID: `{listing['id']}`\n"
f"Item ID: `{listing['item_id']}`",
inline=False
)
embed.set_footer(text=f"Use !buymarket [listing_id] to purchase")
embeds.append(embed)
# Create and send paginator view
view = PaginatorView(embeds)
view.message = await ctx.send(embed=embeds[0], view=view)
@commands.command()
async def buymarket(self, ctx, listing_id: str):
"""Buy an item from the marketplace
Example: !buymarket d93a8b7c-...
"""
await self.ensure_ready()
market_data = await self.config.guild(ctx.guild).market()
currency_name = await self.get_currency_name(ctx)
listing = next((l for l in market_data if l["id"] == listing_id), None)
if not listing:
return await ctx.send("❌ Listing not found!")
# Check buyer's balance
buyer_balance = await bank.get_balance(ctx.author)
if buyer_balance < listing["price"]:
return await ctx.send(f"❌ You need {listing['price']} {currency_name} to buy this!")
# Check inventory space
buyer_inv = await self.config.user(ctx.author).inventory()
if len(buyer_inv) >= 50:
return await ctx.send("❌ Your inventory is full! (Max 50 items)")
# Process transaction
seller = ctx.guild.get_member(listing["seller_id"])
if seller:
await bank.deposit_credits(seller, listing["price"])
await bank.withdraw_credits(ctx.author, listing["price"])
# Transfer item
buyer_inv.append(listing["item_id"])
await self.config.user(ctx.author).inventory.set(buyer_inv)
# Remove listing
market_data = [l for l in market_data if l["id"] != listing_id]
await self.config.guild(ctx.guild).market.set(market_data)
await ctx.send(f"✅ Purchased item from marketplace for {listing['price']} {currency_name}!")
@commands.command()
async def sellmarket(self, ctx, item_id: str, price: int):
"""Sell an item on the marketplace
Example: !sellmarket sword 500
"""
await self.ensure_ready()
currency_name = await self.get_currency_name(ctx)
if price <= 0:
return await ctx.send("❌ Price must be positive!")
item_id = item_id.lower()
user_inv = await self.config.user(ctx.author).inventory()
# Check if item exists in inventory
if item_id not in user_inv:
return await ctx.send("❌ You don't have that item in your inventory!")
# Check if item exists in shop
if item_id not in self.shop_items:
return await ctx.send("❌ That item doesn't exist in the shop!")
# Remove item from inventory
user_inv.remove(item_id)
await self.config.user(ctx.author).inventory.set(user_inv)
# Create listing
new_listing = {
"id": str(uuid4()),
"seller_id": ctx.author.id,
"item_id": item_id,
"price": price
}
market_data = await self.config.guild(ctx.guild).market()
market_data.append(new_listing)
await self.config.guild(ctx.guild).market.set(market_data)
await ctx.send(f"✅ Listed {self.shop_items[item_id]['name']} for {price} {currency_name}!")
# Admin commands
@checks.admin()
@commands.command()
async def shopfile(self, ctx):
"""Display the path to the shop items JSON file (Admin only)"""
# Get absolute path to the JSON file
abs_path = self.shop_file.resolve()
# Check if file exists
file_exists = self.shop_file.exists()
# Create embed with information
embed = discord.Embed(
title="Shop System File Path",
color=discord.Color.blue()
)
embed.add_field(
name="JSON File Path",
value=f"`{abs_path}`",
inline=False
)
embed.add_field(
name="File Exists",
value="✅ Yes" if file_exists else "❌ No",
inline=False
)
embed.add_field(
name="File Size",
value=f"{abs_path.stat().st_size} bytes" if file_exists else "N/A",
inline=False
)
# Add troubleshooting tips
if not file_exists:
embed.add_field(
name="Troubleshooting",
value="The file doesn't exist. The cog should create it automatically when loaded for the first time.",
inline=False
)
await ctx.send(embed=embed)
# If file exists, offer to show contents
if file_exists:
await ctx.send("Would you like to see the file contents? Type `yes` to confirm.")
try:
response = await self.bot.wait_for(
"message",
timeout=30,
check=lambda m: m.author == ctx.author and m.channel == ctx.channel
)
if response.content.lower() == "yes":
with open(self.shop_file, 'r') as f:
content = f.read()
# Discord has 2000 char limit, so truncate if needed
if len(content) > 1900:
content = content[:1900] + "\n... (truncated)"
await ctx.send(f"```json\n{content}\n```")
except asyncio.TimeoutError:
pass
@checks.admin()
@commands.command()
async def shopadd(self, ctx, item_id: str, name: str, price: int,
description: str, image_url: str,
limited: Literal["yes", "no"] = "no", quantity: int = 1):
"""Add a new item to the shop (Admin only)
Example: !shopadd gem "Rare Gem" 1000 "Shiny gem" https://.../gem.png yes 5
"""
await self.ensure_ready()
item_id = item_id.lower()
if item_id in self.shop_items:
return await ctx.send("❌ Item ID already exists!")
self.shop_items[item_id] = {
"name": name,
"price": price,
"description": description,
"image_url": image_url,
"limited": (limited.lower() == "yes")
}
if self.shop_items[item_id]["limited"]:
self.shop_items[item_id]["quantity"] = quantity
if await self._save_shop_items():
await ctx.send(f"✅ Added {name} to the shop!")
else:
await ctx.send("❌ Failed to save shop items!")
@checks.admin()
@commands.command()
async def shopimage(self, ctx, item_id: str, image_url: str):
"""Edit an item's image URL (Admin only)
Example: !shopimage sword https://.../new_sword.png
"""
await self.ensure_ready()
item_id = item_id.lower()
if item_id not in self.shop_items:
return await ctx.send("❌ Item not found!")
self.shop_items[item_id]["image_url"] = image_url
if await self._save_shop_items():
await ctx.send(f"✅ Updated image for {self.shop_items[item_id]['name']}!")
else:
await ctx.send("❌ Failed to save shop items!")
@checks.admin()
@commands.command()
async def shoprestock(self, ctx, item_id: str, quantity: int):
"""Restock a limited item (Admin only)
Example: !shoprestock sword 10
"""
await self.ensure_ready()
item_id = item_id.lower()
if item_id not in self.shop_items:
return await ctx.send("❌ Item not found!")
if not self.shop_items[item_id].get("limited", False):
return await ctx.send("❌ This item is not limited!")
self.shop_items[item_id]["quantity"] += quantity
if await self._save_shop_items():
await ctx.send(f"✅ Restocked {self.shop_items[item_id]['name']} by {quantity} units!")
else:
await ctx.send("❌ Failed to save shop items!")
async def setup(bot):
await bot.add_cog(ShopSystem(bot))

35
shop/shop_items.json Normal file
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{
"items": {
"taosocks": {
"name": "Hu Tao's used socks",
"description": "A pair of socks worn by Hu Tao",
"price": 500,
"limited": true,
"quantity": 10,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/sword.png"
},
"potion": {
"name": "Health Potion",
"description": "Restores 50 HP",
"price": 100,
"limited": false,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/potion.png"
},
"shield": {
"name": "Wooden Shield",
"description": "Basic protection from attacks",
"price": 300,
"limited": true,
"quantity": 5,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/shield.png"
},
"gem": {
"name": "Rare Gem",
"description": "Shiny gem with mysterious powers",
"price": 1000,
"limited": true,
"quantity": 3,
"image_url": "https://raw.githubusercontent.com/yourusername/yourrepo/main/gem.png"
}
}
}

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tutorial/__init__.py Normal file
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from .tutorial import TutorialCog
async def setup(bot):
await bot.add_cog(TutorialCog(bot))

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14
tutorial/info.json Normal file
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@@ -0,0 +1,14 @@
{
"author": ["YuukiEatsYou"],
"description": "Tutorial for my Server specifically",
"install_msg": "Thank you for installing Tutorial!",
"short": "Church of Yuuki Tutorial",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["help", "tutorial"],
"type": "COG"
}

77
tutorial/tutorial.py Normal file
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from redbot.core import commands
import discord
class TutorialCog(commands.Cog):
"""Detailed tutorial commands for new users"""
def __init__(self, bot):
self.bot = bot
@commands.command()
@commands.cooldown(1, 30, commands.BucketType.user)
async def tutorial(self, ctx):
"""Display a detailed server tutorial"""
# Create main tutorial embed
embed = discord.Embed(
title="YuukiCoin Tutorial",
description="Everything you need to know about YuukiCoins:",
color=discord.Color.blue()
)
# Add command sections
embed.add_field(
name="Economy",
value=(
"`!bank balance` - Shows your YuukiCoin balance\n"
"`!bank transfer <user> <amount>` - Send YuukiCoins to other users\n"
"`!freecredits all` - Claim all available YuukiCoins\n"
"`!freecredits hourly` - Claim hourly YuukiCoins\n"
"`!freecredits daily` - Claim daily YuukiCoins\n"
"`!freecredits weekly` - Claim weekly YuukiCoins\n"
"`!leaderboard` - View the top users by YuukiCoins\n"
"`!refer` - Invite members to get Credits!\n"
"`!claimreferral <referral_code>` - New members can claim the referral bonus!"
),
inline=False
)
embed.add_field(
name="Shop",
value=(
"`!shop` - view the item shop\n"
"`!buy <item_id>` - buy items from the shop\n"
"`!sell <item_id>` - sell items back to the shop\n"
"`!inventory` - view your inventory\n"
"`!item <item_id>` - view item details\n"
"`!market` - view the marketplace\n"
"`!sellmarket <item_id> <price>` - sell items to the marketplace\n"
"`!buymarket <market_id>` - buy items from the marketplace"),
inline=False
)
embed.add_field(
name="Games",
value=(
"`!slot <amount>` - Play slots game\n"
"`!hol` - Play higher or lower\n"
"`!combat` - Start a combat challenge\n"
"`!heal` - Heal yourself for 50 YuukiCoins\n"
"`!lottobuy` - Buy a lottery ticket for 5k YuukiCoins\n"
"`!lottopool` - View the current lottery price pool\n"
"`!battlepass buy` - Buy the current Battlepass for 5k YuukiCoins\n"
"`!battlepass claim` - Claim your Battlepass rewards every 24 hours\n"
"`!battlepass status` - View the current status of your Battlepass\n"
"`!rrjoin` - Create or join a Russian Roulette lobby\n"
"`!rrstart` - Start the current Russian Roulette lobby\n"
"`!rrcancel` - Cancel the current Russian Roulette lobby"
),
inline=False
)
# Send tutorial embed
await ctx.send(embed=embed)
# Cog setup function required by Red
async def setup(bot):
await bot.add_cog(TutorialCog(bot))

5
userreact/__init__.py Normal file
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from .reactionmonitor import ReactionMonitor
async def setup(bot):
await bot.add_cog(ReactionMonitor(bot))

14
userreact/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Automatic user reactions!",
"install_msg": "Thank you for installing user react!",
"short": "User React",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["fun", "economy"],
"type": "COG"
}

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from redbot.core import commands, Config
from redbot.core.bot import Red
import discord
class ReactionMonitor(commands.Cog):
"""Auto-reacts to messages from a specific user"""
def __init__(self, bot: Red):
self.bot = bot
self.config = Config.get_conf(self, identifier=1234567890, force_registration=True)
self.config.register_guild(
target_user_id=None,
emoji_data=None
)
@commands.guild_only()
@commands.admin()
@commands.command()
async def setreacttarget(self, ctx, user: discord.User, emoji: str):
"""Set the target user and reaction emoji for this server."""
try:
# Try to convert to PartialEmoji if custom emoji
partial_emoji = await commands.PartialEmojiConverter().convert(ctx, emoji)
emoji_data = {
"id": partial_emoji.id,
"name": partial_emoji.name,
"animated": partial_emoji.animated
}
display_emoji = str(partial_emoji)
except commands.BadArgument:
# Treat as unicode emoji
emoji_data = {"unicode": emoji}
display_emoji = emoji
await self.config.guild(ctx.guild).target_user_id.set(user.id)
await self.config.guild(ctx.guild).emoji_data.set(emoji_data)
await ctx.send(f"✅ Now reacting to {user.mention}'s messages with {display_emoji}")
@commands.guild_only()
@commands.admin()
@commands.command()
async def clearreacttarget(self, ctx):
"""Clear the reaction settings for this server"""
await self.config.guild(ctx.guild).target_user_id.set(None)
await self.config.guild(ctx.guild).emoji_data.set(None)
await ctx.send("✅ Reaction settings cleared")
@commands.Cog.listener()
async def on_message(self, message: discord.Message):
if message.guild is None or message.author.bot:
return
# Get config values separately to avoid NoneType errors
target_user_id = await self.config.guild(message.guild).target_user_id()
emoji_data = await self.config.guild(message.guild).emoji_data()
# Check if configuration exists
if target_user_id is None or emoji_data is None:
return
if message.author.id != target_user_id:
return
try:
# Handle custom emoji
if "id" in emoji_data:
emoji = self.bot.get_emoji(emoji_data["id"])
if emoji is None:
# Use PartialEmoji if not found in cache
emoji = discord.PartialEmoji(
name=emoji_data["name"],
animated=emoji_data["animated"],
id=emoji_data["id"]
)
# Handle unicode emoji
else:
emoji = emoji_data["unicode"]
await message.add_reaction(emoji)
except discord.HTTPException:
pass # Silently fail if we can't react
except KeyError as e:
print(f"Invalid emoji data format: {e}")
async def setup(bot: Red):
await bot.add_cog(ReactionMonitor(bot))

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wordfilter/__init__.py Normal file
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from .wordfilter import WordFilter
async def setup(bot):
await bot.add_cog(WordFilter(bot))

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wordfilter/info.json Normal file
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{
"author": ["YuukiEatsYou"],
"description": "Blacklist and auto delete certain words",
"install_msg": "Thank you for installing WordFilter!",
"short": "WordFilter",
"end_user_data_statement": "This cog doesn't store any user data.",
"min_bot_version": "3.5.0",
"max_bot_version": "3.5.20",
"min_python_version": [3, 11, 0],
"hidden": false,
"disabled": false,
"tags": ["help"],
"type": "COG"
}

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wordfilter/wordfilter.py Normal file
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import discord
from redbot.core import commands, Config
import unicodedata
class WordFilter(commands.Cog):
"""Automatically delete messages containing filtered words"""
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=7345167902)
default_guild = {
"blacklist": []
}
self.config.register_guild(**default_guild)
def normalize_text(self, text):
"""Normalize text by converting to lowercase and removing diacritics"""
# Normalize to NFKD form which separates characters and diacritics
normalized = unicodedata.normalize('NFKD', text.lower())
# Remove diacritical marks and convert to ASCII
cleaned = ''.join(c for c in normalized if not unicodedata.combining(c))
# Remove non-ASCII characters and return
return cleaned.encode('ascii', 'ignore').decode('ascii')
async def check_and_delete(self, message):
"""Check if a message contains filtered words and delete it if found"""
# Ignore messages from bots, server owners, and DMs
if (
not message.guild or
message.author.bot or
message.author == message.guild.owner
):
return False
# Get filtered words for this guild
blacklist = await self.config.guild(message.guild).blacklist()
if not blacklist:
return False
# Normalize message content for better matching
normalized_content = self.normalize_text(message.content)
# Check if message contains any filtered word
for bad_word in blacklist:
# Normalize the bad word too for consistency
normalized_bad = self.normalize_text(bad_word)
if normalized_bad and normalized_bad in normalized_content:
try:
await message.delete()
return True
except discord.NotFound:
pass # Message already deleted
except discord.Forbidden:
pass # Missing permissions
return False
@commands.Cog.listener()
async def on_message(self, message):
"""Handle new messages"""
await self.check_and_delete(message)
@commands.Cog.listener()
async def on_message_edit(self, before, after):
"""Handle edited messages"""
# Only process if content actually changed
if before.content != after.content:
await self.check_and_delete(after)
@commands.group()
@commands.guild_only()
@commands.admin_or_permissions(administrator=True)
async def wordfilter(self, ctx):
"""Manage filtered words for auto-deletion"""
pass
@wordfilter.command(name="add")
async def wordfilter_add(self, ctx, *, word: str):
"""Add a word to the filter"""
if len(word) < 2:
await ctx.send("Word must be at least 2 characters long.")
return
async with self.config.guild(ctx.guild).blacklist() as blacklist:
# Check both original and normalized versions for duplicates
normalized_new = self.normalize_text(word)
for existing in blacklist:
if self.normalize_text(existing) == normalized_new:
await ctx.send(f"`{word}` or a similar variation is already in the word filter.")
return
blacklist.append(word)
await ctx.send(f"Added `{word}` to the word filter.")
@wordfilter.command(name="remove", aliases=["rm", "delete"])
async def wordfilter_remove(self, ctx, *, word: str):
"""Remove a word from the filter"""
async with self.config.guild(ctx.guild).blacklist() as blacklist:
original_length = len(blacklist)
# Normalize the word to remove
normalized_target = self.normalize_text(word)
# Case-insensitive and accent-insensitive removal
blacklist[:] = [w for w in blacklist
if self.normalize_text(w) != normalized_target]
if len(blacklist) == original_length:
await ctx.send(f"`{word}` or its variations were not found in the word filter.")
return
await ctx.send(f"Removed all variations of `{word}` from the word filter.")
@wordfilter.command(name="list")
async def wordfilter_list(self, ctx):
"""List all filtered words"""
blacklist = await self.config.guild(ctx.guild).blacklist()
if not blacklist:
await ctx.send("The word filter is empty.")
return
formatted_list = "\n".join(f"{word}" for word in blacklist)
embed = discord.Embed(
title="Filtered Words",
description=formatted_list,
color=await ctx.embed_color()
)
await ctx.send(embed=embed)
@wordfilter.command(name="clear")
@commands.admin_or_permissions(administrator=True)
async def wordfilter_clear(self, ctx):
"""Clear all words from the filter (with confirmation)"""
# Create confirmation message
embed = discord.Embed(
title="⚠️ Confirm Clear",
description="This will remove **ALL** words from the filter!\nAre you sure?",
color=0xFFCC4D
)
confirm_msg = await ctx.send(embed=embed)
# Add reactions
await confirm_msg.add_reaction("") # Check mark
await confirm_msg.add_reaction("") # X mark
# Wait for reaction
def check(reaction, user):
return (
user == ctx.author and
reaction.message.id == confirm_msg.id and
str(reaction.emoji) in ["", ""]
)
try:
reaction, user = await self.bot.wait_for("reaction_add", timeout=30.0, check=check)
except TimeoutError:
await confirm_msg.delete()
return
# Process reaction
if str(reaction.emoji) == "":
await self.config.guild(ctx.guild).blacklist.set([])
await ctx.send("✅ All words have been removed from the filter.")
else:
await ctx.send("❌ Clear operation cancelled.")
try:
await confirm_msg.delete()
except discord.NotFound:
pass
async def setup(bot):
await bot.add_cog(WordFilter(bot))