134 Commits

Author SHA1 Message Date
BonnyAnimations
b79f0f3fb4 feat: v3.4 - Lighting Panel 2024-05-24 11:38:56 +01:00
BonnyAnimations
afa3d933a9 feat: v3.3 - NPC fixes 2024-05-10 17:08:34 +01:00
BonnyAnimations
b9ac86b365 feat: Post-Processing Compositing
Removed GT Tonemapper from shader and recreated Genshin's Post-Processing via the Compositing tab.
2024-04-25 13:06:02 +01:00
BonnyAnimations
8569a394f6 fix: spec intensity 2024-03-26 22:48:56 +00:00
BonnyAnimations
6c303cb58d fix: Non-Goo Shader remove Goo Elements 2024-03-18 20:19:51 +00:00
BonnyAnimations
32aa227b2e feat: 3.2 update 2024-03-18 19:44:03 +00:00
BonnyAnimations
49619b511a 3.1 update 2024-02-15 14:19:40 +00:00
BonnyAnimations
5def2e70fa Merge branch 'main' of https://github.com/festivities/Blender-miHoYo-Shaders 2023-11-23 13:16:24 +00:00
BonnyAnimations
4e23f5aa4a feat: Weapons Shader - fix: SRGB -> Linear incorrect Gamma Value 2023-11-23 13:16:13 +00:00
BonnyAnimations
4fd3d1a5ea Update README.md 2023-11-04 21:05:43 +00:00
BonnyAnimations
731eb82e53 Update README.md 2023-11-04 20:18:09 +00:00
BonnyAnimations
b65914604f feat: 3.0 update 2023-11-04 20:00:04 +00:00
Festivize
27be1f95da fix(outlines): forgot to unclamp) 2023-09-27 17:43:43 +08:00
Festivize
f15004a645 feat(outlines): add depth offset multiplier controls for each material mask 2023-09-27 11:23:53 +08:00
Festivize
e6a2f60831 update README.md 2023-06-12 21:23:17 +08:00
Festivize
0d817a3c82 fix: metallic specular color not being applied properly 2022-11-21 12:30:03 +08:00
Festivize
698655e681 fix: tweak lit factor pass 2022-11-17 18:59:22 +08:00
Festivize
42d5d8ba02 bruh 2022-11-17 13:18:20 +08:00
Festivize
0f329df5ba fix: face blush strength wasn't set to 0 by default 2022-11-17 13:12:12 +08:00
Festivize
43968da057 complete rewrite, some tweaks and README.md update 2022-11-17 02:05:26 +08:00
Festivize
bbf6c8f22f fix(genshin): fix normal map not being used properly 2022-09-07 10:49:31 +08:00
Festivize
9c50789c03 fix import script 2022-08-26 18:12:30 +08:00
Festivize
4e9854a8d6 fix: apparently there are 2 specular ramp textures (bruh) 2022-08-25 13:19:49 +08:00
Festivize
3e110ecf4c fix(genshin): adjust smoothstep values for proper ambient occlusion 2022-08-07 20:06:52 +08:00
Festivize
495d19e917 fix: correct script not importing normal map into UV1 2022-08-01 18:06:58 +08:00
Festivize
a40e072bf7 fix(genshin): number of ramps now correspond to Shininess and SpecMulti 2022-07-31 18:02:59 +08:00
Festivize
65547e5e14 fixed some tomfoolery 2022-07-31 14:41:14 +08:00
Festivize
b7189c0880 feat(genshin): add option to disable metallic specular 2022-07-31 14:37:52 +08:00
Festivize
425530555e tweak specular ramp formula 2022-07-31 12:26:35 +08:00
Festivize
c71d43aa2a refactor(genshin): completely rewrite specular function, using in-game shader parameters
-> feat(genshin): body specular ramp texture now utilized, disabled by default
2022-07-31 02:15:30 +08:00
Festivize
e657af2e18 feat(genshin): implement most of the metallic options the game's shader has 2022-07-25 23:26:38 +08:00
Festivize
d038ac5e70 feat(genshin): add gamma slider for outline shader 2022-07-25 15:06:41 +08:00
Festivize
5fc348d245 refactor(genshin): fix outline and metallic colorspace thanks to Sultana and TheyCallMeSpy 2022-07-25 13:49:24 +08:00
Festivize
d20c944c8c feat: add new holdout matte option for edgelight 2022-07-23 22:09:45 +08:00
Festivize
9d5e215697 tweak face shadow lightmap 2022-07-20 12:30:33 +08:00
Festivize
3b7a0b65bd vertex colors now used linearly 2022-07-19 12:35:17 +08:00
Festivize
78083f8acd refactor: normal map function and script update 2022-07-18 23:05:00 +08:00
Festivize
4cf874050b revert eye whites change!!!!! 2022-07-18 11:46:16 +08:00
Festivize
13da0caf88 refactor(genshin): rewrite dot creation again?! i hate my life 2022-07-15 22:32:18 +08:00
Festivize
3d8bbc4f52 refactor(genshin): make eyesockets of the face always lit 2022-07-15 16:09:45 +08:00
Festivize
f8b71db9e7 refactor(genshin): completely rewrite dot creation 2022-07-13 12:22:07 +08:00
Festivize
aea4145921 feat(genshin): add control for how many ramps will be used 2022-07-07 14:38:19 +08:00
Festivize
31e8da30f5 refactor: make import scripts assume that the body and face meshes are joined 2022-07-07 00:15:17 +08:00
Festivize
aeef1cf471 feat(genshin): implement ramp auto-selection 2022-07-07 00:10:15 +08:00
Festivize
6e0d56e223 tweak stuff 2022-07-06 17:25:09 +08:00
Festivize
8fab7a0355 fix(genshin): normal map's now processed into OpenGL 2022-06-29 16:50:16 +08:00
Festivize
feb12d7c5f feat(genshin): prepare shader for 3.0 😉 2022-06-29 16:28:05 +08:00
Festivize
5cd4e9ee01 feat(genshin): face shadow alpha now used in shader 2022-06-27 23:13:19 +08:00
Festivize
7fdd431399 feat(genshin): vertexcolor.y now used in shader 2022-06-27 10:56:19 +08:00
Festivize
9887c68d95 feat(outlines): add options for minimum and maximum distance multiplier 2022-06-12 23:50:16 +08:00