BonnyAnimations
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b79f0f3fb4
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feat: v3.4 - Lighting Panel
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2024-05-24 11:38:56 +01:00 |
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BonnyAnimations
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afa3d933a9
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feat: v3.3 - NPC fixes
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2024-05-10 17:08:34 +01:00 |
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BonnyAnimations
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b9ac86b365
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feat: Post-Processing Compositing
Removed GT Tonemapper from shader and recreated Genshin's Post-Processing via the Compositing tab.
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2024-04-25 13:06:02 +01:00 |
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BonnyAnimations
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8569a394f6
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fix: spec intensity
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2024-03-26 22:48:56 +00:00 |
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BonnyAnimations
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6c303cb58d
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fix: Non-Goo Shader remove Goo Elements
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2024-03-18 20:19:51 +00:00 |
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BonnyAnimations
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32aa227b2e
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feat: 3.2 update
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2024-03-18 19:44:03 +00:00 |
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BonnyAnimations
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49619b511a
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3.1 update
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2024-02-15 14:19:40 +00:00 |
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BonnyAnimations
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5def2e70fa
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Merge branch 'main' of https://github.com/festivities/Blender-miHoYo-Shaders
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2023-11-23 13:16:24 +00:00 |
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BonnyAnimations
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4e23f5aa4a
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feat: Weapons Shader - fix: SRGB -> Linear incorrect Gamma Value
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2023-11-23 13:16:13 +00:00 |
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BonnyAnimations
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4fd3d1a5ea
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Update README.md
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2023-11-04 21:05:43 +00:00 |
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BonnyAnimations
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731eb82e53
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Update README.md
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2023-11-04 20:18:09 +00:00 |
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BonnyAnimations
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b65914604f
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feat: 3.0 update
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2023-11-04 20:00:04 +00:00 |
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Festivize
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27be1f95da
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fix(outlines): forgot to unclamp)
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2023-09-27 17:43:43 +08:00 |
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Festivize
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f15004a645
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feat(outlines): add depth offset multiplier controls for each material mask
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2023-09-27 11:23:53 +08:00 |
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Festivize
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e6a2f60831
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update README.md
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2023-06-12 21:23:17 +08:00 |
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Festivize
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0d817a3c82
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fix: metallic specular color not being applied properly
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2022-11-21 12:30:03 +08:00 |
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Festivize
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698655e681
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fix: tweak lit factor pass
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2022-11-17 18:59:22 +08:00 |
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Festivize
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42d5d8ba02
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bruh
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2022-11-17 13:18:20 +08:00 |
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Festivize
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0f329df5ba
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fix: face blush strength wasn't set to 0 by default
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2022-11-17 13:12:12 +08:00 |
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Festivize
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43968da057
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complete rewrite, some tweaks and README.md update
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2022-11-17 02:05:26 +08:00 |
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Festivize
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bbf6c8f22f
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fix(genshin): fix normal map not being used properly
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2022-09-07 10:49:31 +08:00 |
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Festivize
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9c50789c03
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fix import script
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2022-08-26 18:12:30 +08:00 |
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Festivize
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4e9854a8d6
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fix: apparently there are 2 specular ramp textures (bruh)
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2022-08-25 13:19:49 +08:00 |
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Festivize
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3e110ecf4c
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fix(genshin): adjust smoothstep values for proper ambient occlusion
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2022-08-07 20:06:52 +08:00 |
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Festivize
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495d19e917
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fix: correct script not importing normal map into UV1
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2022-08-01 18:06:58 +08:00 |
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Festivize
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a40e072bf7
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fix(genshin): number of ramps now correspond to Shininess and SpecMulti
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2022-07-31 18:02:59 +08:00 |
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Festivize
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65547e5e14
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fixed some tomfoolery
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2022-07-31 14:41:14 +08:00 |
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Festivize
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b7189c0880
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feat(genshin): add option to disable metallic specular
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2022-07-31 14:37:52 +08:00 |
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Festivize
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425530555e
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tweak specular ramp formula
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2022-07-31 12:26:35 +08:00 |
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Festivize
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c71d43aa2a
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refactor(genshin): completely rewrite specular function, using in-game shader parameters
-> feat(genshin): body specular ramp texture now utilized, disabled by default
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2022-07-31 02:15:30 +08:00 |
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Festivize
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e657af2e18
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feat(genshin): implement most of the metallic options the game's shader has
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2022-07-25 23:26:38 +08:00 |
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Festivize
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d038ac5e70
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feat(genshin): add gamma slider for outline shader
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2022-07-25 15:06:41 +08:00 |
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Festivize
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5fc348d245
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refactor(genshin): fix outline and metallic colorspace thanks to Sultana and TheyCallMeSpy
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2022-07-25 13:49:24 +08:00 |
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Festivize
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d20c944c8c
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feat: add new holdout matte option for edgelight
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2022-07-23 22:09:45 +08:00 |
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Festivize
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9d5e215697
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tweak face shadow lightmap
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2022-07-20 12:30:33 +08:00 |
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Festivize
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3b7a0b65bd
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vertex colors now used linearly
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2022-07-19 12:35:17 +08:00 |
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Festivize
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78083f8acd
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refactor: normal map function and script update
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2022-07-18 23:05:00 +08:00 |
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Festivize
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4cf874050b
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revert eye whites change!!!!!
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2022-07-18 11:46:16 +08:00 |
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Festivize
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13da0caf88
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refactor(genshin): rewrite dot creation again?! i hate my life
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2022-07-15 22:32:18 +08:00 |
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Festivize
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3d8bbc4f52
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refactor(genshin): make eyesockets of the face always lit
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2022-07-15 16:09:45 +08:00 |
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Festivize
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f8b71db9e7
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refactor(genshin): completely rewrite dot creation
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2022-07-13 12:22:07 +08:00 |
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Festivize
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aea4145921
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feat(genshin): add control for how many ramps will be used
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2022-07-07 14:38:19 +08:00 |
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Festivize
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31e8da30f5
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refactor: make import scripts assume that the body and face meshes are joined
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2022-07-07 00:15:17 +08:00 |
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Festivize
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aeef1cf471
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feat(genshin): implement ramp auto-selection
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2022-07-07 00:10:15 +08:00 |
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Festivize
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6e0d56e223
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tweak stuff
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2022-07-06 17:25:09 +08:00 |
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Festivize
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8fab7a0355
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fix(genshin): normal map's now processed into OpenGL
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2022-06-29 16:50:16 +08:00 |
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Festivize
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feb12d7c5f
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feat(genshin): prepare shader for 3.0 😉
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2022-06-29 16:28:05 +08:00 |
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Festivize
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5cd4e9ee01
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feat(genshin): face shadow alpha now used in shader
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2022-06-27 23:13:19 +08:00 |
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Festivize
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7fdd431399
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feat(genshin): vertexcolor.y now used in shader
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2022-06-27 10:56:19 +08:00 |
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Festivize
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9887c68d95
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feat(outlines): add options for minimum and maximum distance multiplier
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2022-06-12 23:50:16 +08:00 |
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